Advice for Creation
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Advice for Creation
Trying to figure out how I could tweak this combination. I don't mind looking for other cards, but I either really do well, or really do horrible in ladder matches. I have the following:
Deck1 : Lord Darius (T4), Earthworks (T5) x3, Aanglor Legionaire (T6), Hired Brute (T3), Sigil of Azura (T3)
Deck2: Lord Darius (T4), Earthworks (T5), Earthworks (white), Aanglor Legionaire (T3), Hired Brute (T3), Cultist of Kulnar (white), Sigil of Azura (T3)
Deck1 : Lord Darius (T4), Earthworks (T5) x3, Aanglor Legionaire (T6), Hired Brute (T3), Sigil of Azura (T3)
Deck2: Lord Darius (T4), Earthworks (T5), Earthworks (white), Aanglor Legionaire (T3), Hired Brute (T3), Cultist of Kulnar (white), Sigil of Azura (T3)
Azarath- Guest
hi...
well... i could suggest this..
first .. is take these 6 cards off
T6 legionaire
t3 legionaire
t2 earthworks [white]
t3 hired brute x2
t2 kulnar
for these reasons.,,
1. those cards are good .. but most people in high level 2s use flying .. and your sneak attack and spearhead will be of waste..
2. Cultist of Kulnar low tier is not worth it since ull have to wait for 1 turn and its gonna be killed even if 1 earthworks is around .. and if it gets drawn first it a bad idea,,, i suggest that u get a t5 one
3. archers can definitely take off your cards quickly cause they have 4hp.. a 2 attack archer can quickly kill them even with earthworks.
Suggestions:
1. Replace them with :
a. Knight of Blades = Helps Deal With Flying and a good Damager.
b. Estian Saboteur = Helps Delay Enemy Cards giving u the advantage to set up earthworks and ur infantry cards
c. Anglor Knight = well although no hp increase .. anglor knight really is effective against archers
d. T6 Battlemage = well low tier is good too but slow to come out the reason for this card is that it can zap flyers and has 2 damage which is good in 2s specially if ur opponent has immune cards
e. work the achievement to get the harkaanite husky .. its a good card for 2s
*contact me in warstorm i can send u some of this cards..
first .. is take these 6 cards off
T6 legionaire
t3 legionaire
t2 earthworks [white]
t3 hired brute x2
t2 kulnar
for these reasons.,,
1. those cards are good .. but most people in high level 2s use flying .. and your sneak attack and spearhead will be of waste..
2. Cultist of Kulnar low tier is not worth it since ull have to wait for 1 turn and its gonna be killed even if 1 earthworks is around .. and if it gets drawn first it a bad idea,,, i suggest that u get a t5 one
3. archers can definitely take off your cards quickly cause they have 4hp.. a 2 attack archer can quickly kill them even with earthworks.
Suggestions:
1. Replace them with :
a. Knight of Blades = Helps Deal With Flying and a good Damager.
b. Estian Saboteur = Helps Delay Enemy Cards giving u the advantage to set up earthworks and ur infantry cards
c. Anglor Knight = well although no hp increase .. anglor knight really is effective against archers
d. T6 Battlemage = well low tier is good too but slow to come out the reason for this card is that it can zap flyers and has 2 damage which is good in 2s specially if ur opponent has immune cards
e. work the achievement to get the harkaanite husky .. its a good card for 2s
*contact me in warstorm i can send u some of this cards..
Re: Advice for Creation
and yah ,, i forgot ,,, in 2s u only have 25 morale.. having lot of lose moral units is kinda risky ,,, u can risk 4 morale for the azuba sigil. . but hired brute ?? that might be too risky ..
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