T1-T4 4s humans
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T1-T4 4s humans
Heroes:
Princess Katrina
Sicilis Stonefist
Darius The Cur
Cirrusaliosa/Archmage Valenti
Artifacts:
Cask of Celebration
Diadem of Healing
Spells:
Blast
Zap
Units:
White Dragon
Giant Eagle
2x Estian Mage
Aanglor Veteran
Heavy Cavalry
Aanglor Skirmisher
2x Aanglor Knight
Earthworks
2x Estian Warlord
4x Estian Trapper
2x Estian Saboteur
2x Aanglor Squire
all at their lowest tier
Purpose of the deck:
Being durable and thus outlasting your enemy
Why these cards?
Katrina: for her artifact slots + command 3 on Darius and Stonefist (and Valenti)
Flyers: Can only be hit by mages and archers, so they're pretty good tanks + they'll take out enemy flyers
Icebolt: Also meant as a counter for enemy fliers + the ability to make your opponents card lose a turn
Trap: Immobilizes your enemy while you chip their health away
Block: Makes 1 dmg units useless and adds durability to your units
Artifacts: lower ready than a normal healer
Rush: The more cards you have on the field, the more trap and freeze opportunities you get
Zap: Another way to make up for the lack of archers: against flying
Harrass: Less cards on his side means more damage to his morale
Earthworks: This will make any Infantry unit you have on the field (apart from the trappers) survive an attack from a regular archer. Also makes a nice tank thanks to its immunity
Best rating with this deck so far: 1990
Best prestation in T1-T4 tournies: 1st place
Princess Katrina
Sicilis Stonefist
Darius The Cur
Cirrusaliosa/Archmage Valenti
Artifacts:
Cask of Celebration
Diadem of Healing
Spells:
Blast
Zap
Units:
White Dragon
Giant Eagle
2x Estian Mage
Aanglor Veteran
Heavy Cavalry
Aanglor Skirmisher
2x Aanglor Knight
Earthworks
2x Estian Warlord
4x Estian Trapper
2x Estian Saboteur
2x Aanglor Squire
all at their lowest tier
Purpose of the deck:
Being durable and thus outlasting your enemy
Why these cards?
Katrina: for her artifact slots + command 3 on Darius and Stonefist (and Valenti)
Flyers: Can only be hit by mages and archers, so they're pretty good tanks + they'll take out enemy flyers
Icebolt: Also meant as a counter for enemy fliers + the ability to make your opponents card lose a turn
Trap: Immobilizes your enemy while you chip their health away
Block: Makes 1 dmg units useless and adds durability to your units
Artifacts: lower ready than a normal healer
Rush: The more cards you have on the field, the more trap and freeze opportunities you get
Zap: Another way to make up for the lack of archers: against flying
Harrass: Less cards on his side means more damage to his morale
Earthworks: This will make any Infantry unit you have on the field (apart from the trappers) survive an attack from a regular archer. Also makes a nice tank thanks to its immunity
Best rating with this deck so far: 1990
Best prestation in T1-T4 tournies: 1st place
Last edited by Phillybear on Tue Jun 23, 2009 4:05 pm; edited 1 time in total
Phillybear- Posts : 29
Join date : 2009-06-19
Re: T1-T4 4s humans
Some links:
http://www.warstorm.com/battle/view/4a3e99cd-c1e4-4f5d-a1b3-52d0c0a80126
http://www.warstorm.com/battle/view/4a3e9766-de20-4cd3-95cf-47d5c0a80126
Downside of the deck: a bad pull can get your ass whooped pretty hard
http://www.warstorm.com/battle/view/4a3e99cd-c1e4-4f5d-a1b3-52d0c0a80126
http://www.warstorm.com/battle/view/4a3e9766-de20-4cd3-95cf-47d5c0a80126
Downside of the deck: a bad pull can get your ass whooped pretty hard
Phillybear- Posts : 29
Join date : 2009-06-19
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